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제목 Why You'll Want To Learn More About Slot Demo Gratis

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작성일 24-07-25 04:41

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Variants

Use the Variant Management interface to activate and manage Variants within your project. First, make sure that you have the Variant Manager plugin installed to enable this UI. Once you do, you'll see the Variant Management panel that is divided into four columns. The left-hand column contains a list with Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

On the right-hand column, you'll find the Values panel. Click on a property and you'll be able to see its saved value. You can also save the current value by pressing the right-hand side button. Variant will modify the value recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able access the functions accessible to the bound Actor.

The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is active the property's value of capture will match that of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. If your Variant is set to 150% BOM, for example you'll see the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and integrated into your project. After you've created the Variant, you can bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants in your interface you can make use of thumbnail images.